What to Read Before Claremont's X Men Run
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Uncanny X-Men past Chris Claremont Reading Order
With each list made I felt better virtually trying harder ones, but this was still the virtually intimidating comic reading listing there is. It encompasses so many years, titles, minis, GNs and characters that I didn't know what to bother with and what not to, or where they led. It took me a long time and a lot of mixing and matching of other lists to find a bones framework that I could and so nudge as I read information technology.
This is an endeavour at presenting the unabridged mutantsphere every bit it evolves. When New Mutants/X-Factor/Excalibur start I add together what you lot need to know to innovate them - things that you lot would've known about if you were reading at the time of release merely because of the climate or through osmosis. That said, I only mention the nuts for setting up the title before returning to UXM, rather than integrating them all. Considering of that not everything is by Claremont, but I'd say at least 80% is, and if I included anything that isn't so there's a reason.
I chose to offset with Archetype 10-Men, a reprint comic published in the late 80s to catch people upwards. Each event has some corrections and cleaning up of panels or dialogue, plus a new short story (normally by Claremont) taking place around the time of each issue. I read these instead of the original issues because of the extras and benefit of retrospect.
Bold=of import parts of the main story
Italics=optional (with explanations)- Classic X-Men 1
- Behemothic-Size Uncanny X-Men ane – Even though Classic 1 is supposed to be a modified reprint, it skips a lot of stuff in here, so I think both portray a more complete picture. Not gonna lie, it'south pretty messy reading both of these back to back crusade Classic rewrites like two/3 of the story, but that kind of big overhaul and defoliation is only for the first issue.
- Classic ii-thirteen (UXM 94-105)
- UXM 106 – Wasn't in the Classic run considering information technology wasn't part of the "principal" story but it's a fun i shot.
- Archetype 14-16 (UXM 107-109)
- UXM 110 – A fill-in story that also wasn't included in Classic, which is a crime because it's the kickoff time they played baseball!
- Archetype 17-30 (UXM 111-124)
- UXM Annual 3
- Archetype 31-44 (UXM 125-138)
- Bizarre Adventures 27
- Phoenix The Untold Story – Sort of a high-end "what if" outcome that contains circular table transcripts of the creators and editorial team, plus artwork of how they came to the conclusion of the story, and other possibilities along the fashion.
- UXM Almanac four
- Classic 45 (UXM 139) – The end of the reprints adding new content. They go on on but without bonus stuff.
- UXM 140
- Marvel Team-Up (V1) 100 – Introduces a future new mutant plus a short backup story nearly the get-go meeting betwixt Storm and Black Panther equally children. Written by Claremont.
- UXM 141-149
- Avengers Annual ten
- UXM 150
- UXM Annual 5
- Marvel Fanfare (V1) ane-iv
- UXM 151-153
- Uncanny X-Men and the Teen Titans – Out of continuity crossover written past Claremont. Takes place effectually this fourth dimension but can be read anytime afterwards the Dark Phoenix Saga.
- Marvel Treasury Edition 26, 27 – The brusk backups well-nigh the end of each consequence.
- UXM 154-166
- The New Mutants Graphic Novel – Introduces the new students.
- New Mutants 1-iii – Leads into 167 better than just the graphic novel.
- UXM 167
- UXM Annual 6
- UXM Special Edition (1983) — Reprint of giant-size 1 just includes a new kitty Pryde backup story.
- Ten-Men: God Loves; Man Kills – Wasn't meant to be canon simply futurity writers retcon it in.
- UXM 168-171
- Wolverine (V1) one-4 – Relevant to the main story.
- UXM 172-175
- UXM Annual 7
- Magik 1-four – Shows how Illyana grew up and what she went through.
- UXM 176-180
- NM 15, xvi – These (and later 17) follow Kitty's journey with the NM while the residue of the Ten-Men are on Warworld in SW.
- Secret Wars Ane 1-12 – If yous've read this before or don't desire to read the whole thing you don't have to, but you should at least skim it for the X-Men $.25, every bit the Colossus parts are particularly relevant. Magneto and Prof X also refer back to information technology sometimes.
- UXM 181, 182
- NM 17
- UXM 183-188
- Kitty Pryde & Wolverine i-6
- UXM 189-192
- UXM Annual viii
- Firestar 1, ii – Introduction to the character from the Spider-Human being and his Amazing Friends drawing into comics canon. It takes place over years which is why I cut UXM 193 in between.
- UXM 193
- Firestar three, 4
- X-Men and Alpha Flying 1-ii – Dingy continuity things preclude it from clearly being put anywhere. Manifestly the explanation is that information technology takes places betwixt the middle and end of a unmarried upshot… Becomes relevant later.
- UXM 194
- Nightcrawler (V1) 1-four – Cockrum writes and draws Nightcrawler fucking around for four issues. Gets the briefest of acknowledgements later on.
- Power Pack (V1) 12, UXM 195
- Hole-and-corner Wars Ii 1
- UXM 196-198
- Longshot 1-6 – Introduces Longshot, Spiral, Mojo and Mojoworld.
- UXM 199
- NM Special Edition 1 (1985), UXM Annual 9
- UXM 200, 201
- X-Men: Heroes for Promise – Special charity upshot by every large name writer/artist at the time. Self-contained.
- UXM 202-206
- Avengers 263, Fantastic 4 286, X-Factor 1 – These show how the Original 5 X-Men members come back together to form 10-Factor. Can exist read anywhere between 202 and 210, I just stuck them here for an attempt at pacing.
- Marvel Fanfare 33 – Doesn't fit super well anywhere because this result was meant equally a video game tie-in. Other lists put information technology later on almanac 11 but that's publication gild and definitely doesn't fit there.
- NM Almanac 2, UXM Almanac x
- UXM 207-209
Mutant Massacre
UXM 210, X-Gene nine, UXM 211, XF 10 , NM 46 , Thor 373, Power Pack 27, UXM 212, Thor 374, XF 11, UXM 213 – NM adds some backdrop – like creating a medical area – to the events but doesn't progress the chief story.
- UXM 214-21ix
- Fantastic Four vs The Ten-Men 1-iv
- X-Men vs Avengers 1-iv – Provides closure to the story in 200.
- UXM Annual 11
Fall of the Mutants
I dropped some titles you'll meet in other lists like Daredevil and New Mutants because they either add nothing or have their own, unrelated story that actually just keeps you from the main title longer. Everything italicized is related to X-Factor, which besides tells its ain story simply has some links to UXM which carry over into Inferno. It's broken upward with UXM issues for impact and spoilers. If you lot don't care nigh 10-Gene you can skip all that and only read 220-227.
XF eighteen-23, UXM 220-224, Incredible Hulk 340, XF 24, 25, PP 35, UXM 225-227 , Captain America 339, XF 26, FF 312 – Blob is more often than not a transition effect betwixt 224 to 225, Ability Pack simply shows an extended version of a fight, Cap closes a loose end, Fantastic Four is an epilogue.
- UXM 228-231
- Excalibur Special Edition (1988) – Alternating title "Excalibur: The Sword is Drawn." This shows what happens to the leftover X-Men members who weren't around for FotM and ties upwardly their loose ends earlier launching Excalibur.
- Marvel Comics Presents one-x, Wolverine (V2) one-8, 10 – These have place over the months between 227 and 232. They're just Wolverine solo stories I included because there are a couple easter eggs that distinctly place them during this fourth dimension and because Claremont wrote them.
- UXM Annual 12
- UXM 232-238
Inferno
UXM 239, X-Terminators 1-3 , XF 36, UXM 240-241, NM 71, XT iv, NM 72-73 , XF 37, UXM 242, XF 38, UXM 243, XF 39
- UXM 244, 245
- UXM Annual 13 – Atlantis Attacks tie-in that's pretty disruptive if you're non post-obit the whole effect. Jubilee backup that shows what happens to her between 244 and her next advent. The Jubilee story is kinda worth it.
- Havok and Wolverine: Meltdown i-four — I didn't add this originally considering it'due south disappointing and cocky-contained only eventually it's mentioned again, years later on these lists end, in X-factor 112.
- UXM 246-267
- Days of Future Present: FF Almanac 23, NM Annual 6, XF Almanac 5, UXM Annual 14
- UXM 268, 269
- 10-Tinction Agenda: UXM 270, NM 95, XF 60, UXM 271, NM 96, XF 61, UXM 272, NM 97, XF 62
- UXM 273-274
- Kings of Hurting: NM Annual seven, New Warriors Annual ane, UXM Annual 15, X-Gene Almanac vi – Story across annuals about NW and X-Forcefulness with backups about Freedom Force. Totally skippable unless you're reading those. Put hither for breathing room between it and the Muir Isle saga.
- UXM 275-277
- Muir Isle Saga: UXM 278-279, XF 69, UXM 280, XF 70
- X-Men (V2) one-iii
For some epilogue stories, see also
- X-Men (V2) 4-11 – Jim Lee stuck effectually on pencils through 11. And while I have opinions about his result on the series, he drew the hell out of the book.
- Weapon 10 (Marvel Comics Presents 72-84) — Barry Windsor-Smith tells the original story revealing Logan's transformation and escape from Weapon X.
- 10-Men/Spider-Man – A series of one-shots about crossovers between the team and SM across their careers. It's fine by itself but excels at finding points in each championship's continuity to unite them. Like iv issues of fun references and interactions.
- X-Men: Grand Pattern – A truncated retelling of the X-Men's years from the get-go up to Claremont's exodus, including well-nigh future retcons. Information technology might seem weird to suggest a retelling of stories y'all just read but this is done so well while seamlessly including retcons and making small adjustments with the benefit of retrospect that it is itself a bang-up reading experience. Sort of like when you watch a moving-picture show series subsequently finishing the books to compare.
- X-Men Forever: Blastoff, ane-20, Annual 1, 21-24, Behemothic-Size 1, XMF 2: 1-16 – This was an ongoing that Claremont started in 2009, picking up from X-Men #3 to tell the stories he'd had planned as if nothing happened afterwards, which he does for some (similar pairing kitty with gambit) while others he only kills off because he decides he'd rather add some stuff he couldn't accept washed back then. Information technology'southward all the same fun to come across all the rumored plotlines and hints coming to fruition. Or being somewhat confirmed. The story itself isn't satisfying, but at least information technology's interesting.
Blastoff reprints those 3 issues from 1991 but as well has a short story bridging the gap between information technology and effect 1. You should read it before starting the offset upshot because they didn't even include that in the trade. Later 24 information technology then has a giant-size 1 shot and reboots into 10-Men Forever 2, which lasts up to sixteen.
I'll occasionally add some stuff so if you didn't take hold of something final time it might non have been in that location! Like the X-Men Forever entry, which I read almost vii months ago but didn't decide to put in until now.
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